Welcome to the Aidis Trust blog. Here you’ll find our posts on assistive technology that are meant to inform and encourage discussion. Feel free to join in!
Now that many computer games cannot be played unless you have access to an online gaming platform, I thought I’d continue on from my blog about Steam, which was somewhat compatible with JAWS, and write about the accessibility of Origin and Uplay.
This week, I’m writing about some complex technical gaming technology and its accessibility features. This blog will be coming soon. In the meantime though, I couldn’t help but write in response to a fellow blogger and his take on the world of computer game accessibility, as he says, ‘to those with – and without – disabilities.’
This week as part of my series on accessible gaming, I’m looking into how the large games creators (EA, Activision etc.) are working to make their games more accessible to disabled gamers. Having just started out in the world of accessible gaming myself, I wanted to investigate.
You’ll either love it or hate it. However, the interface works really well with 4 switches.
It’s a game that at first looks like a sudoku puzzle, however, it isn’t. You slide tiles either left, right, up or down and if any adjacent cells have the same number in them, then they merge. If none are merged, then you’re fed a ‘2’ in a cell.
Hands up who loves lego! Well I do and I’ve just read that Google have a project to put digital lego bricks online. Great, no more standing on a 2×4 in the middle of the night!