Welcome to the Aidis Trust blog. Here you’ll find our posts on assistive technology that are meant to inform and encourage discussion. Feel free to join in!

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#invisiblydisabledlookslike challenges misconceptions about disability

a plain image just showing the twitter hashtag #invisiblydisabledlookslike

At the end of Invisible Disabilities week in October, Annie Segarra began a hashtag encouraging Twitter users to share their experiences of invisible disabilities using the hash tag #InvisiblyDisabledLooksLike.

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My PC Setup

picture shows a man sat at a computer. There are two screens and a tablet in view with lots of wires, printer, keyboard and mouse. A game seems to be on one screen and computer desktop on the other

Hello, my name is Henry Wright, I’m 23 and I’ve got a rare disability called Ataxia Telangiectasia (A-T).

I like playing International Snooker with my dad, while I am playing I’ve got Steam & TeamSpeak 3 Opened. I used to have 3 monitors but I had to say bye to a monitor to make space for a Printer. Planning to go mobile with my gaming on the windows surface tablet….Stay tuned for my next blog post.

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Disabled Voices Online: Interview with Sylvia from Love Disfigure

Aidis Trust logo with the words "Disabled Voices Online" beneath it.

This week, we have an interview with Sylvia Mac, a lady who is actively trying to fight the stereotypes around beauty and physical disabilities, primarily through her site Love Disfigure.

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Dyslexia Awareness Week 2017

Image shows word "Dyslexia" created where each letter is made up of pictures of people. Above this image in plain text is "Dyslexia Awareness Week takes place from 2nd October in England Ireland and Wales. This year's theme is the "positive about dyslexia".

This week 2 to 8 October 2017, it’s Dyslexia Awareness Week. This year, the theme is Positive about Dyslexia. This is particularly important, because as with all other disabilities, people often perceive dyslexia as a negative thing.

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Audio Game Jam 2

Logo with the words Audiogame jam 2

Games are often inaccessible to the blind and visually impaired because they rely on the player being able to see and interact with visuals, in order to play the game. However, games could be made accessible if sound elements could be made that play the same role as the visual elements.

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