Aidis has recently held two “gaming days” as part of a new project we’re trying to roll out to local charities in Manchester. We are helping disabled people to play videogames and showing them how they can also use computers. We’re calling it “Everyone Can Game”.
Posts Tagged ‘Accessible gaming’
As a bit of a gaming enthusiast, I’m always on the lookout for exciting developments in the world of gaming technology and virtual reality. This week, I found a new game on Kickstarter called Perception that is not only designed for blind and visually impaired people – but also where the protagonist is actually blind herself. This follows on from my playthrough of the demo of “A Blind Legend” so I thought it would be interesting to have a look at this game and find out what it will be about.
A couple of weeks ago, I attended Aidis’ pilot of its first disability gaming day EVER! The event was hosted at Trafford Disability Activity Network. This was a really exciting opportunity, not only for me but also for the game testers. I thought I’d go along and write a diary about my day working with everyone. Mission: Accepted!
I’ve been wondering if there are any useful developments in technology that can be helpful for people with disabilities. It’s often the things that are not designed for people with disabilities specifically, that can help us as disabled people, to get the most out of our everyday lives. During my research, I found out about Computex – an annual technology show in Taiwan. I decided to blog about some of the devices that were demonstrated there and how they could potentially help the disability community.
On Tuesday, I went to the Aidis office in Manchester to try out some gaming. I wanted to test the Oculus Rift and a steering wheel used for driving games, to see how accessible they were to me – and how useful I thought they would be to others with disabilities. I have no vision in my left eye and about 10% vision in my right, so playing video games has always been challenging! I’m going to review the games I played using the equipment – whether they were easy to access and most importantly – fun!