As well as being a lover of computer games, I am also an avid Mac user, having been bought one as an 18th birthday present! Julian from Aidis is going to follow up this post with a review of accessibility on the iPhone, but for now I am going to take you through a rundown of the Mac’s accessibility features, and also explain how I make use of them myself.
This week, I’m writing about some complex technical gaming technology and its accessibility features. This blog will be coming soon. In the meantime though, I couldn’t help but write in response to a fellow blogger and his take on the world of computer game accessibility, as he says, ‘to those with – and without – disabilities.’
This week as part of my series on accessible gaming, I’m looking into how the large games creators (EA, Activision etc.) are working to make their games more accessible to disabled gamers. Having just started out in the world of accessible gaming myself, I wanted to investigate.
Initially I was going to write my second blog in my series about gaming which will be coming shortly. However, as a bit of a motorhead, I saw the news about driverless cars coming to the UK soon and couldn’t help myself!
Gaming is brilliant fun, but it is harder to access the world of gaming when you have a disability. In a series of blog posts over the coming weeks, I will be reviewing the various ways that people with disabilities can access games over the Internet or through the use of games consoles, such as the Xbox or the Wii U.