Welcome to the Aidis Trust blog. Here you’ll find our posts on assistive technology that are meant to inform and encourage discussion. Feel free to join in!

Experience the Everyone Can Game effect

It’s always good to get a fresh perspective on life. This week we have enjoyed having two young people on work experience, one chap who is blind in London and one chap in Stockport who has no disability. We thought it interesting to get feedback from both as one young man would trial a game designed to be played by someone with his disability, whilst we would help the other young man to understand what to look for in a game to make it either accessible out of the box, or how it can be adapted to become accessible.

Needless to say, these are the words of Aidan after his 4 day placement and don’t reflect the thoughts of Aidis and so on…. Viva le free speech!

Hi my name is Aidan, I am fifteen years old and I am going to talk about my work experience with the Aidis Trust.

I always thought of gaming as a great pastime that can be enjoyed by anyone. It provides an escape from the woes and worries of everyday life unlike most other hobbies. But as I have now learned, gaming is not as all inclusive as I previously thought.

Right now, the library of games that are made for disabled people is embarrassingly small and from the ones I played, for example the incredibly overpriced, “switch skills champions“, they are not all that good compared to the ones that you and I would play.

This is a problem the Aidis Trust is aiming to solve, alongside providing disabled people with technology that makes their lives easier. When I came over for work experience, the main task I was given was to look through games and try and see if they would be easy for a disabled person to play. If they weren’t, then how could they be modified to be more easy to use, or what technology could we use to make it more accessible to someone disabled.

Eventually we found a game that had potential, it was already very easy for disabled people to play because it only relied on pressing two buttons. Next the challenge was to make it playable for people who, for example, didn’t have good control of their arms. We did this by connecting the computer to two easy to press, massive buttons and linked them to the controls in the game.

The main thing I realised throughout this, is that disabled people could access so many more games, if only the games industry took notice and developed equipment to help these people enjoy them. because there is only so much we could modify these games to make them more playable, the rest has to be done by the people who make them.

Overall, I have enjoyed my work experience at the Aidis Trust. I think it was both an eye opening experience and a fun one.

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Comments (1)

  • Julian

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    It’s a very interesting point about if developers should make their games accessible or not, or how far they should go.
    I feel there are somethings that developers can do but there will be a point where game play will be compromised and that is not in their interests or for those without a disability. Some options to make the game easier to play maybe or a simplified control method.
    FIFA for example has a mouse control option. This makes it possible for some alternative access devices to be used.

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