I want to find out how games consoles have changed since I used to play them years ago. I’m going to be looking particularly at the new ways that can be used to play games using movement. I promised that there would be a blog on the accessibility of games consoles and here it is!
I am housebound due to several medical conditions that include both M.E. & Fibromyalgia. As well as feeling generally very unwell and in pain my conditions greatly affect my energy, mobility and dexterity often rendering me bedridden.
I became housebound at a time when home PC technology was still in its infancy, and with Aidis Trust help I am learning to better utilise assistive technology such as voice recognition typing software to help where using traditional methods causes pain and exhaustion. Updates as I progress!
As well as being a lover of computer games, I am also an avid Mac user, having been bought one as an 18th birthday present! Julian from Aidis is going to follow up this post with a review of accessibility on the iPhone, but for now I am going to take you through a rundown of the Mac’s accessibility features, and also explain how I make use of them myself.
This week, I’m writing about some complex technical gaming technology and its accessibility features. This blog will be coming soon. In the meantime though, I couldn’t help but write in response to a fellow blogger and his take on the world of computer game accessibility, as he says, ‘to those with – and without – disabilities.’
This week as part of my series on accessible gaming, I’m looking into how the large games creators (EA, Activision etc.) are working to make their games more accessible to disabled gamers. Having just started out in the world of accessible gaming myself, I wanted to investigate.