Why Gaming? The history of the Aidis Trust and gaming
We started our gaming service Everyone Can Game in 2014. However, we’ve been helping disabled people game long before then.
We started our gaming service Everyone Can Game in 2014. However, we’ve been helping disabled people game long before then.
It’s always good to get a fresh perspective on life. This week we have enjoyed having two young people on work experience, one chap who is blind in London and one chap in Stockport who has no disability. We thought it interesting to get feedback from both as one young man would trial a game designed to be played by someone with his disability, whilst we would help the other young man to understand what to look for in a game to make it either accessible out of the box, or how it can be adapted to become accessible.
His Royal Highness The Duke of Kent visited The Aidis Trust yesterday (Monday 17th October 2016) to see how it provides vital support for disabled people of all ages, enabling them to benefit from and be empowered by the latest computing technologies.
Speech recognition was initially designed for people who felt they needed to do lots of typing but couldn’t touch-type, otherwise known as the one-finger typing brigade or ‘hen-peckers’. However, it soon became apparent that there were disabled people out there, who couldn’t type by hand or struggled with literacy, who were suddenly thrown a computer life-line.
This week, I’ll be discussing how speech recognition can be used to control computer technology. This is nothing new, however, it is often misunderstood and as it’s being rolled out to different computer platforms with differing success and considerations, we thought we’d better take a fresh look.