Welcome to the Aidis Trust blog. Here you’ll find our posts on assistive technology that are meant to inform and encourage discussion. Feel free to join in!

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Why Gaming? The history of the Aidis Trust and gaming

displays a cartoon living room with furniture in a mess caused by the game characters.

We started our gaming service Everyone Can Game in 2014. However, we’ve been helping disabled people game long before then.

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The Free Rice Game: Gaming and Fighting World Hunger Combined

A screenshot from the homepage of freerice.com. The main image is asking a qeustion: "Restrict means? seek, limit, neaten or twinkle"

One of the endlessly fascinating aspects of the internet, well at least for me anyhow, is how massive it is. There is such a wealth of information available online. This can often make it very difficult to find what you want because just about everything else keeps cropping up instead, but sometimes you find some interesting things, often that you never even knew would be useful but turn out to be. And sometimes you find things that are just plain bizarre, but intriguing, like the one I thought I’d share with you today.

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Disabled Voices Online: Interview with E from the blog Deafie Blogger

Aidis Trust logo with the words "Disabled Voices Online" beneath it.

This week’s post is another instalment of our Disabled Voices Online series, where I interview disabled online creators about their experience of online content creation, accessibility and raising awareness about their disabilities. For this week’s post, I have interviewed E who runs the blog Deafie Blogger.

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A Blind Legend: Game Review

My name is Alex, and I am a blind student volunteering with the Aidis Trust today as part of my work experience provided by my school. Aidis have asked me to review a game called “A Blind Legend”.

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Experience the Everyone Can Game effect

It’s always good to get a fresh perspective on life. This week we have enjoyed having two young people on work experience, one chap who is blind in London and one chap in Stockport who has no disability. We thought it interesting to get feedback from both as one young man would trial a game designed to be played by someone with his disability, whilst we would help the other young man to understand what to look for in a game to make it either accessible out of the box, or how it can be adapted to become accessible.

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